CHAPTER 7
Circuit Training and Exercise
Drills
This chapter gives commanders and trainers guidance in
designing and using exercise circuits. It describes calisthenic exercises for
developing strength, endurance, coordination, and flexibility. It also describes
grass drills and guerilla exercises which are closely related to soldiering
skills and should be regularly included in the unit's physical fitness program.
Circuit training is a term associated with specific
training routines. Commanders with a good understanding of the principles of
circuit training may apply them to a wide variety of training situations and
environments.
Circuits
A circuit is a group of stations or areas where
specific tasks or exercises are performed. The task or exercise selected for each station and the arrangement of the
stations is determined by the objective of the circuit.
Circuits are designed to provide exercise to groups of
soldiers at intensities which suit each person's fitness level. Circuits can
promote fitness in a broad range of physical and motor fitness areas. These
include CR endurance, muscular endurance, strength, flexibility, and speed.
Circuits can also be designed to concentrate on sports skills, soldiers' common
tasks, or any combination of these. In addition, circuits can be organized to
exercise all the fitness components in a short period of time. A little
imagination can make circuit training an excellent addition to a unit's total
physical fitness program. At the same time, it can provide both fun and a
challenge to soldiers' physical and mental abilities. Almost any area can be
used, and any number of soldiers can exercise for various lengths of time.
TYPES OF CIRCUITS
The two basic types of circuits are the free circuit and
the fixed circuit. Each has distinct advantages.
Free Circuit
In a free circuit, there is no set time for staying at
each station, and no signal is given to move from one station to the next.
Soldiers work at their own pace, doing a fixed number of repetitions at each
station. Progress is measured by the time needed to complete a circuit. Because
soldiers may do incomplete or fewer repetitions than called for to reduce this
time, the quality and number of the repetitions done should be monitored. Aside
from this, the free circuit requires little supervision.
Fixed Circuit
In a fixed circuit, a specific length of time is set for
each station. The time is monitored with a stopwatch, and soldiers rotate
through the stations on command.
| There are three basic ways to increase the intensity or difficulty of
a fixed circuit:
Keep the time for completion the same, but increase the number of
repetitions.
Increase the time per station along with the number of repetitions.
Increase the number of times soldiers go through the circuit.
|
VARIABLES IN CIRCUIT TRAINING
Several variables in circuit training must be considered.
These include the time, number of stations, number of time, number of stations,
number of soldiers, number of times the circuit is completed, and sequence of
stations. These are discussed below.
Time
One of the first things to consider is how long it should
take to complete the circuit. When a fixed circuit is run, the time at each
station should always be the same to avoid confusion and help maintain control.
Consider also the time it takes to move from one station to the next. Further,
allow from five to seven minutes both before and after running a circuit for
warming up and cooling down, respectively.
Number of Stations
The objective of the circuit and time and equipment
available strongly influence the number of stations. A circuit geared for a
limited objective (for example, developing lower-body strength) needs as few as
six to eight stations. On the other hand, circuits to develop both strength and
CR fitness may have as many as 20 stations.
Number of Soldiers
If there are 10 stations and 40 soldiers to be trained,
the soldiers should be divided into 10 groups of four each. Each station must
then be equipped to handle four soldiers. For example, in this instance a rope
jumping station must have at least four jump ropes. It is vital in a free
circuit that no soldier stand around waiting for equipment. Having enough
equipment reduces bottlenecks, slowdowns, and poor results.
Number of Times a Circuit is Completed
To achieve the desired training effect, soldiers may have
to repeat the same circuit several times. For example, a circuit may have ten
stations. Soldiers may run through the circuit three times, exercising for 30
seconds at each station, and taking 15 seconds to move between stations. The
exercise time at each station may be reduced to 20 seconds the second and third
time through. The whole workout takes less than 45 minutes including warm-up and
cool-down. As soldiers become better conditioned, exercise periods may be
increased to 30 seconds or longer for all three rotations. Another option is to
have four rotations of the circuit.
Sequence of Stations
Stations should be arranged in a sequence that allows
soldiers some recovery time after exercising at strenuous stations. Difficult
exercises can be alternated with less difficult ones. After the warm-up,
soldiers can start a circuit at any station and still achieve the objective by
completing the full circuit.
DESIGNING A CIRCUIT
The designer of a circuit must consider many factors. The
six steps below cover the most important aspects of circuit development.
Determine Objectives
The designer must consider specific parts of the
body and the components of fitness on which soldiers need to
concentrate. For example, increasing muscular strength may be the
primary objective, while muscular endurance work may be secondary. On the other
hand, improving cardiorespiratory endurance may be the top priority. The
designer must first identify the training objective in order to choose the
appropriate exercises.
Select the Activities
The circuit designer should list all the exercises or
activities that can help meet the objectives. Then he should look at each item
on the list and ask the following questions:
Will equipment be needed? Is it available?
Will supervision be needed? Is it available?
Are there safety factors to consider?
Answering these questions helps the designer decide which
exercises to use. He can choose from the exercises, calisthenics, conditioning
drills, grass drills, and guerrilla drills described in this chapter. However,
he should not limit the circuit to only these activities. Imagination and field
expediency are important elements in developing circuits that hold the interest
of soldiers. (See Figures
7-1 through 7-3.)
Arrange the Stations
A circuit usually has 8 to 12 stations, but it may have
as many as 20. After deciding how many stations to include, the designer must
decide how to arrange them. For example, in a circuit for strength training, the
same muscle group should not be exercised at consecutive stations.
One approach is to alternate "pushing" exercises with
"pulling" exercises which involve movement at the same joint(s). For example, in
a strength training circuit, exercisers may follow the pushing motion of a bench
press with the pulling motion of the seated row. This could be followed by the
pushing motion of the overhead press which could be followed by the pulling
motion of the lat pull-down. Another approach might be to alternate between
upper and lower body exercises.
By not exercising the same muscle group twice in a row,
each muscle has a chance to recover before it is used in another exercise. If
some exercises are harder than others, soldiers can alternate hard exercises
with easier ones. The choice of exercises depends on the objectives of the
circuit.
The choice of exercises for circuit training depends
on the objectives of the circuit.
Select the Training Sites
Circuits may be conducted outdoors or indoors. If the
designer wants to include running or jogging a certain distance between
stations, he may do this in several ways. In the gymnasium, soldiers may run
five laps or for 20 to 40 seconds between stations. Outdoors, they may run laps
or run between spread-out stations if space is available. However, spreading the
stations too far apart may cause problems with control and supervision.
Prepare a Sketch
The designer should draw a simple sketch that shows the
location of each station in the training area. The sketch should include the
activity and length of time at each station, the number of stations, and all
other useful information.
Lay Out the Stations
The final step is to lay out the stations which should be
numbered and clearly marked by signs or cards. In some cases, instructions for
the stations are written on the signs. The necessary equipment is placed at each
station.
Sample Conditioning Circuits
Figures 7-1, 7-2, and 7-3 show different types of conditioning
circuits. Soldiers should work at each station 45 seconds and have 15 seconds to
rotate to the next station.
Calisthenics
Calisthenics can be used to exercise most of the major
muscle groups of the body. They can help develop coordination, CR and muscular
endurance, flexibility, and strength. Poorly-coordinated soldiers, however, will
derive the greatest benefit from many of these exercises.
Calisthenics can be used to help develop coordination,
CR and muscular endurance, flexibility, and strength.
Although calisthenics have some value when included in a
CR circuit or when exercising to music, for the average soldier, calisthenics
such as the bend and reach, squat bender, lunger, knee bender, and side-straddle
hop can best be used in the warm-up and cool-down periods. Exercises such as the
push-up, sit-up, parallel bar dip, and chin-up/pull-up, on the other hand, can
effectively be used in the conditioning period to develop muscular endurance or
muscular strength.
Please note that exercises such as the bend and reach,
lunger, and leg spreader, which were once deleted from FM 21-20 because of their
potential risk to the exerciser, have been modified and reintroduced in this
edition. All modifications should be strictly adhered to.
Few exercises are inherently unsafe. Nonetheless, some
people, because of predisposing conditions or injuries, may find certain
exercises less safe than others. Leaders must consider each of their soldier's
physical limitations and use good judgment before letting a soldier perform
these exercises. However, for the average soldier who is of sound body,
following the directions written below will produce satisfactory results with a
minimum risk of injury.
Finally, some of the calisthenics listed below may be
done in cadence. These calisthenics are noted, and directions are provided below
with respect to the actions and cadence. When doing exercises at a moderate
cadence, use 80 counts per minute. With a slow cadence, use 50 counts per minute
unless otherwise directed.
SAFETY FACTORS
While injury is always possible in any vigorous physical
activity, few calisthenic exercises are really unsafe or dangerous. The keys to
avoiding injury while gaining training benefits are using correct form and
intensity. Also, soldiers with low fitness levels, such as trainees, should not
do the advanced exercises highly fit soldiers can do. For example, with the
lower back properly supported, flutter kicks are an excellent way to condition
the hip flexor muscles. However, without support, the possibility of straining
the lower back increases. It is not sensible to have recruits do multiple sets
of flutter kicks because they probably are not conditioned for them. On the
other hand, a conditioned Ranger company may use multiple sets of flutter' kicks
with good results.
The key to doing calisthenic exercises safely is to use
common sense. Also, ballistic (that is, quick-moving) exercises that combine
rotation and bending of the spine increase the risk of back injury and should be
avoided. This is especially true if someone has had a previous injury to the
back. If this type of action is performed, slow stretching exercises, not
conditioning drills done to cadence, should be used.
Some soldiers complain of shoulder problems resulting
from rope climbing, horizontal ladder, wheelbarrow, and crab-walk exercises.
These exercises are beneficial when the soldier is fit and he does them in a
regular, progressive manner. However, a certain level of muscular strength is
needed to do them safely. Therefore, soldiers should progressively train to
build up to these exercises. Using such exercises for unconditioned soldiers
increases the risk of injury and accident.
Progression and Recovery
Other important principles for avoiding injury are
progression and recovery. Programs that try to do too much too soon invite
problems. The day after a "hard" training day, if soldiers are working the same
muscle groups and/or fitness components, they should work them at a reduced
intensity to minimize stress and permit recovery.
The best technique is to train alternate muscle groups
and/or fitness components on different days. For example, if the
Monday-Wednesday-Friday (M-W-F) training objective is CR fitness, soldiers can
do ability group running at THR with some light calisthenics and stretching. If
the Tuesday-Thursday (T-Th) objective is muscular endurance and strength,
soldiers can benefit from doing partner-resisted exercises followed by a slow
run. To ensure balance and regularity in the program, the next week should have
muscle endurance and strength development on M-W-F and training for CR endurance
on T-Th. Such a program has variety, develops all the fitness components, and
follows the seven principles of exercise while, at the same time, it minimizes
injuries caused by overuse.
Leaders should plan PT sessions to get a positive
training effect, not to conduct "gut checks." They should know how to correctly
do all the exercises in their program and teach their soldiers to train using
good form to help avoid injuries.
Key Points for Safety
Doing safe exercises correctly improves a soldier's
fitness with a minimum risk of injury.
| The following are key points for ensuring safety during stretching and
calisthenic exercises:
Stretch slowly and without pain and unnatural stress to a joint. Use
static (slow and sustained) stretching for warming up, cooling down,
ballistic (bouncy or jerky) stretching movements.
Do not allow the angle formed by the upper and lower legs to become
less than 90 degrees when the legs are bearing weight.
A combination of spinal rotation and bending should generally be
avoided. However, if done, use only slow, controlled movements with little
or no extra weight. |
Leaders must be aware of the variety of methods they may
use to attain their physical training goals. The unit's Master Fitness Trainer
is schooled to provide safe, effective training methods and answer questions
about training techniques.
CALISTHENIC EXERCISES
The following are some common calisthenic exercises.
CONDITIONING DRILLS
Some large units prefer to use sets of calisthenic
exercises as part of their PT sessions. Figure
7-4 shows three calisthenic conditioning drills for both the poorly
conditioned and physically fit soldiers. The drills are designed to be done
progressively and are intended to supplement muscular strength and endurance
training sessions.
Conditioning drills are intended to supplement
muscular strength and endurance training sessions.
Leaders can mix the exercises to provide greater
intensity, based on the fitness level of the soldiers being trained. However,
they should choose and sequence them to alternate the muscle groups being
worked. Soldiers should do each exercise progressively from 15 to 40 or more
repetitions (20 to 60 seconds for timed sets) based on their level of
conditioning. They may also do each exercise in cadence unless timed sets are
specified. For timed sets, soldiers do as many repetitions an exercise as
possible in the allowed time. Using timed sets, both the well-conditioned and
less-fit soldiers can work themselves to their limits.
The following conditioning drills (Figure 7-4) are arranged according to the
phase of training.
Grass Drills
Grass drills are exercise movements that feature
rapid changes in body position. These are vigorous drills which, when
properly done, exercise all the major muscle groups. Soldiers should respond to
commands as fast as possible and do all movements at top speed. They continue to
do multiple repetitions of each exercise until the next command is given. No
cadence is counted.
Performing grass drills can improve CR endurance, help develop muscular
endurance and strength, and speed up reaction time. Since these drills are extremely strenuous, they should last for short
periods (30 to 45 seconds per exercise). The two drills described here each have
four exercises. Leaders can develop additional drills locally.
The soldiers should do a warm-up before performing the
drills and do a cool-down afterward. The instructor does all the activities so
that he can gauge the intensity of the session. The commands for grass drills
are given in rapid succession without the usual preparatory commands. To prevent
confusion, commands are given sharply to distinguish them from comments or words
of encouragement.
As soon as the soldiers are familiar with the drill, they
do all the exercises as vigorously and rapidly as possible, and they do each
exercise until the next command is given. Anything less than a top-speed
performance decreases the effectiveness of the drills.
Once the drills start, soldiers do not have to resume the
position of attention. The instructor uses the command "Up" to halt the drill
for instructions or rest. At this command, soldiers assume a relaxed, standing
position.
Soldiers should do a warm-up before performing grass
drills and do a cool-down afterward.
Grass drills can be done in a short time. For example,
they may be used when only a few minutes are available for exercise or when
combined with another activity. Sometimes, if time is limited, they are a good
substitute for running.
Most movements are done in place. The
extended-rectangular formation is best for a platoon- or company-sized unit. The
circle formation is more suitable for squad- or section-sized groups.
When soldiers are starting an exercise program, a 10- to
15-minute workout may be appropriate. Progression is made by a gradual increase
in the time devoted to the drills. As the fitness of the soldiers improves, the
times should be gradually lengthened to 20 minutes. The second drill is harder
than the first. Therefore, as soldiers progress in the first drill, the
instructor should introduce the second. If he sees that the drill needs to be
longer, he can repeat the exercises or combine the two drills.
Progression with grass drills is made by a gradual
increase in the time devoted to the drills.
STARTING POSITIONS
After the warm-up, bring the soldiers to a position of
ATTENTION. The drills begin with the command GO. Other basic commands are FRONT,
BACK, and STOP. (See Figure 7-5 for the
positions and actions associated with these commands.)
ATTENTION: The position of attention is described in FM
22-5, Drill and Ceremonies.
GO: This involves running in place at top speed on the balls of the feet.
The soldier raises his knees high, pumps his arms, and bends forward slightly at
the waist.
FRONT: The soldier lies prone with elbows bent and palms directly under the
shoulders as in the down position of the push up. The legs are straight and
together with the head toward the instructor.
BACK: The soldier lies flat on his back with his arms extended along his
sides and his palms facing down ward. His legs are straight and together; his
feet face the instructor.
STOP: The soldier assumes the stance of a football lineman with feet spread
and staggered. His left arm is across his left thigh; his right arm is straight.
His knuckles are on the ground; his head is up, and his back is roughly parallel
to the ground.
To assume the FRONT or BACK position from the standing GO
or STOP positions, the soldier changes positions vigorously and rapidly. (See Figure 7-5.)
To change from the FRONT to the BACK position (Figure 7-5), the soldier does the following:
Takes several short steps to the right or left.
Lifts his arm on the side toward which his feet move.
Thrusts his legs vigorously to the front.
To change from the BACK to the FRONT position, the
soldier sits up quickly. He places both hands on the ground to the right or left
of his legs. He takes several short steps to the rear on the side opposite his
hands. When his feet are opposite his hands, he thrusts his legs vigorously to
the rear and lowers his body to the ground. (See Figure 7-5.)
GRASS DRILL ONE
Exercises for grass drill one are described below and
shown in Figure 7-6.
Bouncing Ball
From the FRONT position, push up and support the body on
the hands (shoulder-width apart) and feet. Keep the back and legs generally in
line and the knees straight. Bounce up and down in a series of short,
simultaneous, upward springs from the hands, hips, and feet.
Supine Bicycle
From the BACK position, flex the hips and knees. Place
the palms directly on top of the head, and interlace the fingers. Bring the knee
of one leg upward toward the chest. At the same time, curl the trunk and head
upward while touching the opposite elbow to the elevated knee. Repeat with the
other leg and elbow. Continue these movements as opposite legs and arms take
turns.
Knee Bender
From the position of ATTENTION, do half-knee bends with
the feet in line and the hands at the sides. Make sure the knees do not bend to
an angle less than 90 degrees.
Roll Left and Right
From the FRONT position, continue to roll in the
direction commanded until another command is given. Then, return to the FRONT
position.
GRASS DRILL TWO
Exercises for grass drill two are described below and
shown in Figure 7-6.
The Swimmer
From the FRONT position, extend the arms forward. Move
the right arm and left leg up and down; then, move the left arm and right leg up
and down. Continue in an alternating manner.
Bounce and Clap Hands
The procedure is almost the same as for the bouncing ball
in grass drill one. However, while in the air, clap the hands. This action
requires a more vigorous bounce or spring. The push-up may be substituted for
this exercise.
Leg Spreader
From the BACK position, raise the legs until the heels
are no higher than six inches off the ground. Spread the legs apart as far as
possible, then put them back together. Keep the head off the ground. Throughout,
place the hands under the upper part of the buttocks, and slightly bend the
knees to ease pressure on the lower back. Open and close the legs as fast as
possible. The curl-up may be substituted for this exercise.
Forward Roll
From the STOP position, place both hands on the ground,
tuck the head, and roll forward. Keep the head tucked while rolling.
Stationary Run
From the position of ATTENTION, start running in place at
the GO command by lifting the left foot first. Follow the instructor as he
counts two repetitions of cadence. For example, "One, two, three, four; one,
two, three, four." The instructor then gives informal commands such as the
following: "Follow me," "Run on the toes and balls of your feet," "Speed it up,"
"Increase to a sprint, raise your knees high, lean forward at your waist, and
pump your arms vigorously," and "Slow it down."
To halt the exercise, the instructor counts two
repetitions of cadence as the left foot strikes the ground: "One, two, three,
four, one, two, three, HALT."
Guerilla Exercises
Guerrilla exercises, which can be used to improve
agility, CR endurance, muscular endurance, and to some degree muscular strength,
combine individual and partner exercises. These drills require soldiers to
change their positions quickly and do various basic skills while moving forward.
Figures 7-7 and 7-8 show these exercises.
The instructor decides the duration for each exercise by
observing its effect on the soldiers. Depending on how vigorously it is done,
each exercise should be continued for 20 to 40 seconds.
The group moves in circle formation while doing the
exercises. If the platoon exceeds 30 soldiers, concentric circles may be used. A
warm-up activity should precede these exercises, and a cool-down should follow
them. After the circle is formed, the instructor steps into the center and
issues commands.
EXERCISE AND PROGRESSION
Soldiers progress by shortening the quick-time marching
periods between exercises and by doing all exercises a second time. This
produces an overload that improves fitness.
Soldiers progress with guerilla exercises by
shortening the quick- time marching periods between exercises and by doing all
the exercises a second time.
Many soldiers have not had a chance to do the simple
skills involved in guerrilla exercises. However, they can do these exercises
easily and quickly in almost any situation.
The preparatory command is always the name of the
exercise, and the command of execution is always "March." The command "Quick
time, march" ends each exercise.
For the double guerrilla exercises (in circle formation)
involving two soldiers, the commands for pairing are as follows:
"Platoon halt."
"From (soldier is designated), by twos, count off." (For example: 1-2, 1-2,
1-2.)
"Even numbers, move up behind odd numbers." (Pairs are adjusted according to
height and weight.)
"You are now paired up for double guerrillas." The command "Change" is given
to change the soldiers' positions.
After the exercises are completed, the instructor halts
the soldiers and positions the base soldier or platoon guide by commanding,
"Base man (or platoon guide), post." He then commands "Fall out and fall in on
the base man (or platoon guide)."
EXERCISE DESCRIPTIONS
Brief explanations of guerrilla exercises follow.
All-Fours Run
Face downward, supporting the body on the hands and feet.
Advance forward as fast as possible by moving the arms and legs forward in a
coordinated way.
Bottoms-Up Walk
Take the front-leaning rest position, and move the feet
toward the hands in short steps while keeping the knees locked. When the feet
are as close to the hands as possible, walk forward on the hands to the
front-leaning-rest position.
Crab Walk
Assume a sitting position with the hips off the ground
and hands and feet supporting the body's weight. Walk forward, feet first.
The Engine
Stand with the arms straight and in front of the body.
The arms should be parallel to the ground with the palms facing downward. While
walking forward, bring the left knee upward to the left elbow. Return to the
start position. Continuing to walk forward, touch the right knee to the right
elbow. Recover to the start position. Be sure to keep the arms parallel to the
ground throughout the entire exercise.
Double Time
Do a double-time run while maintaining the circle
formation.
Broad Jump
Jump forward on both feet in a series of broad jumps.
Swing the arms vigorously to help with the jumps.
Straddle Run
Run forward, leaping to the right with the left foot and
to the left with the right foot.
Hobble Hopping
Hold one foot behind the back with the opposite hand and
hop forward. On the command "Change," grasp the opposite foot with the opposite
hand and hop forward.
Two-Man Carry
For two-man carries, soldiers are designated as number
one (odd-numbered) and number two (even-numbered). A number-one and number-two
soldier work as partners.
Fireman's Carry
Two soldiers do the carry. On command, number-two soldier
bends at the waist, with feet apart in a balanced stance. Number-one soldier
moves toward his partner. He places himself by his partner's left shoulder and
bends himself over his partner's shoulders and back. When in position,
number-two soldier, with his left hand, reaches between his partner's legs and
grasps his left wrist. On command, they move forward until the command for
change-over. They then change positions. The fireman's carry can also be done
from the other side.
Single-Shoulder Carry
Two soldiers do the carry. On command, number-two soldier
bends at the waist with feet apart in a balanced stance. At the same time,
number-one soldier moves toward his partner. He places his abdominal area onto
his partner's right or left shoulder and leans over. Number-two soldier puts his
arms around the back of his partner's knees and stands up. On command, they move
forward until the command for changeover. They then change positions.
Cross Carry
On command, number-two soldier bends over at the waist.
He twists slightly to the left with feet spread apart in a balanced position. At
the same time, number-one soldier moves toward his partner's left side and leans
over his partner's back. Number two soldier, with his left arm, reaches around
his partner's legs. At the same time, he reaches around his partner's back with
his right arm, being careful not to grab his partner's neck or head. He then
stands up straight, holding his partner on his back. On command, they move
forward until the command for changeover. They then change positions.
Saddle-Back (Piggyback) Carry
On command, number-two soldier bends at the waist and
knees with his hand on his knees and his head up. To assume the piggyback
position, number-one soldier moves behind his partner, places his hands on his
partner's shoulders, and climbs carefully onto his partner's hips. As number-one
soldier climbs on, number-two soldier grasps his partner's legs to help support
him. Number-one soldier places his arms over his partner's shoulders and crosses
his hands over his partner's upper chest. They move forward until the command
for changeover is given. They then change positions.